Console Specs
Graphics Specifications
Frame Rates
Gamercade supports the following frame rates. If the system has a refresh rate lower than the target frame rate, the game will still update at the correct rate. However, some rendering frames will be skipped. *Indicates not yet implemented
Name | Frames per Second |
---|---|
Super Slow | 24 |
Slow | 30 |
Normal | 60 |
Fast* | 120 |
Super Fast* | 240 |
Resolutions
Gamercade supports the following resolutions.
Name | Resolution |
---|---|
Ultra Low | 128 x 72 |
Very Low | 160 x 90 |
Low | 320 x 180 |
Medium | 480 x 270 |
High | 640 x 360 |
Very High | 1280 x 720 |
Ultra High | 1920 x 1080 |
Graphics
The following limitations are set for graphical data
Element | Maximum | Notes |
---|---|---|
Colors per Palette | 64 | Any RGB Color |
Palette Count | 256 | Variable transparency per draw call |
Sprite Sheet Count | 256 | Adjustable heights and widths |
Sprites per Sprite Sheet | 256 |
Default Palettes
Gamercade ships with 10 default palettes. Users are able to freely add, delete, and edit palettes as desired.
- RESURRECT 64
- AAP-64
- JOURNEY
- ENDESGA 64
- FAMICUBE
- BLK NX64
- THE PERFECT PALETTE 2.0
- SWEET CANYON EXTENDED 64
- PASTEL-64
- REWILD 64
Audio Specifications
General Audio Spec
- Tracker-style audio workflow
- 8 stereo channels for Music
- 8 stereo channels for Sfx
- Mix and match as needed
- 96 note keyboard from C1 -> B9
- Built in Effects, like ADSR and more
- Full Featured 4-Operator FM Synth
- 12 Algorithms
- Adjustable Feedback
- 8 Selectable Waveforms
- +/- 100 levels of Detune
- Frequency Multiplier
- Randomizer and Presets
16-bit Wavetables
- Full Featured Wavetable Synth.
- Create wavetables via file import, automated generation, or draw your own
- Adjustable length to meet size and sound requirements
16-bit Sampler
- Full Featured Sample playback
- Import your own sample files
- Adjust per note during playback
- Variable playback with adjustable loop points
- 100s of Included Samples (*in development)