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Console Specs

Graphics Specifications

Frame Rates

Gamercade supports the following frame rates. If the system has a refresh rate lower than the target frame rate, the game will still update at the correct rate. However, some rendering frames will be skipped. *Indicates not yet implemented

NameFrames per Second
Super Slow24
Slow30
Normal60
Fast*120
Super Fast*240

Resolutions

Gamercade supports the following resolutions.

NameResolution
Ultra Low128 x 72
Very Low160 x 90
Low320 x 180
Medium480 x 270
High640 x 360
Very High1280 x 720
Ultra High1920 x 1080

Graphics

The following limitations are set for graphical data

ElementMaximumNotes
Colors per Palette64Any RGB Color
Palette Count256Variable transparency per draw call
Sprite Sheet Count256Adjustable heights and widths
Sprites per Sprite Sheet256

Default Palettes

Gamercade ships with 10 default palettes. Users are able to freely add, delete, and edit palettes as desired.

  1. RESURRECT 64
  2. AAP-64
  3. JOURNEY
  4. ENDESGA 64
  5. FAMICUBE
  6. BLK NX64
  7. THE PERFECT PALETTE 2.0
  8. SWEET CANYON EXTENDED 64
  9. PASTEL-64
  10. REWILD 64

Audio Specifications

General Audio Spec

  • Tracker-style audio workflow
  • 8 stereo channels for Music
  • 8 stereo channels for Sfx
  • Mix and match as needed
  • 96 note keyboard from C1 -> B9
  • Built in Effects, like ADSR and more

FM Synthesizer

  • Full Featured 4-Operator FM Synth
  • 12 Algorithms
  • Adjustable Feedback
  • 8 Selectable Waveforms
  • +/- 100 levels of Detune
  • Frequency Multiplier
  • Randomizer and Presets

16-bit Wavetables

  • Full Featured Wavetable Synth.
  • Create wavetables via file import, automated generation, or draw your own
  • Adjustable length to meet size and sound requirements

16-bit Sampler

  • Full Featured Sample playback
  • Import your own sample files
  • Adjust per note during playback
  • Variable playback with adjustable loop points
  • 100s of Included Samples (*in development)